7/5/2023 0 Comments Github large file storage![]() ![]() ![]() Using find and ls in bash, you can list all assets above a certain size: find. Much better to get things under control from the start. While You can rebase and track the files at a later date, that is painful and you end up having to clean out the blobs manually usually anyway. Secondly if you miss large files your pushes will fail either when they get rejected or often when the transfer times out. If you don't and you commit any large files by accident they'll get added to your git object database and bloat it. It's quite important to track all the large files in your project to begin with. You don't need to go too mad on the granularity but a few reasonable sized chunks is all that is neededįind all the large files in your project and lfs track them first! So add files to commits in groups, either those that occur naturally or try alphabetically. From my experience it's fairly intolerant of transferring large files, so if you missed off a 'git lfs track' or the connection hangs it's much easier if you don't have to start again from scratch and when there is a problem this helps you narrow it down. There is nothing more frustrating that firing off a 'git push' only to have it fail 3% from the end after 20 minutes. Split up large commits and push one at a timeĮven if it does work a single giant commit is fairly unwieldy. To rebase you need a parent and so you can't rebase the original commit.Īt this point, don't forget to install GitLFS. gitignore, and your lfs tracking (see below).The reason for this is simple, if you end up needing to rebase in future and everything is in the initial commit, you will soon discover you are stuck. So here are some basic things we do when first pushing a project to GitHub. As you know GitHub has a file size limit of 100MB, but you often encounter problems well before you get to files of that size. However for me none of these work reliably in all cases. I've seen various posts on the net about using SSH over HTTPS and setting the HTTP post buffer parameter to a large value: git config http.postBuffer 524288000 However with large projects it is can be fairly common to see the dreaded: "fatal: The remote end hung up unexpectedly" The first thing we do is put the project under source control and we've always used GitHub and GitLFS which have worked well. ![]() Recently we have started a few projects which were complete PC games with a large footprint. So, to kick things off - let's start at the beginning with some source control. This is the first of hopefully many technical posts, we'll be talking about Unity, game dev and hopefully some retro game dev very soon. ![]()
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